Asteroids with bitECS in PixiJS Alexandr Gakhov | 2025/07/22

Review

This is a simple implementation of the classic Asteroids game using an Entity-Component-System (ECS) pattern in PixiJS. The code is tightly focused on game logic and explores how ECS can help structure gameplay mechanics in a clean and scalable way.


Why?

I wanted as light as possible tech stack for my games. And it is very difficult for me to jump up from javascript to gdscript. So i decided to concentrate on the one stack.

These combination give me tools, structure and free to do anything i want. So i no need to stagle with gameengine anymore.